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Vray rt blender8/26/2023 ![]() ![]() I thought it’s just ‘real time’ addition to V-Ray Adv. One thing that I feel is a bit unfortunate is that for a very long time I did understand it’s true potential. We’ve chosen V-Ray RT as our main rendering engine at the end, but It took us some time be convinced. ![]() This alone made it possible to render 70-80% of our scenes. It changed with launch of Nvidia’s maxwell cards that came with 4GB on board, did cost fraction of their Quadro brothers and were much faster and more energy-efficient than earlier generation. But back when GPUs had 512-1024 MB of memory it wasn’t really a production ready solution (at least for us). It wasn’t the first time I tried rendering on graphic cards. It took time to change the mindset, but the speed boost and interactivity were there to help and sooth any pain caused by some V-Ray Adv features missing. ![]() We loved it!… Well, to be honest not straight away. So we installed new GPUs (it was GTX970 4GB) and decided to see how things improved with rendering on GPU with V-Ray RT. It all started around 18 months ago when we decided to do a hardware upgrade to get better 3ds Max viewport performance. Everything below this point is based on our experience with using V-Ray GPU (RT) as our main production renderer. The aim of this guide is to help with switching to rendering on GPU with V-Ray and has all the basic information needed to better understand advantages and limitations of this approach. ![]()
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